A downloadable game

Twitter: @ArkusFS

Kickstarter: https://www.kickstarter.com/projects/arkusiv/arkus-falling-stars

     Arkus: Falling Stars is a single-player, story driven medium paced mech combat game heavily inspired by some great mech games of the past such as Armored core, Daemon X Machina and other similar games! coming soon to Kickstarter!

     Design and pilot your own mech on an adventure across Arkus IV, what was promised to be humanity’s new home, left ruined with survivors fighting for resources. Tailor create a mech that you can pilot using modularized parts for body parts, weapons and extra gears, create a heavily fortified mech with an arsenal of weapons, or a blinding fast mech that glides across the battlefield.



Recent Update 0.5.10:

  • pop up panel for the Info square in garage
  • 4 New weapons to be unlocked
  • Fixed P003 pistol name mistake
  • Bugfixes
  • UI adjustments in garage


The kickstarter has ended and the project is currently on hold

StatusPrototype
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorSnowSage1998
GenreShooter
Tags3D, Mechs, Singleplayer, Third-Person Shooter

Download

Download
0.5.10 Update.zip 57 MB

Install instructions

download and extract, then run .exe to play

Development log

Comments

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I played through the demo and while I do like what's on offer, there are a few things I want to bring up:

1.) The objective system is too silent. What I mean by this is that the objectives do not update or ping the player when they complete them. It does get annoying when player completes the missions and gets no notification of any updates to the scenario such as notifying the player when they have completed an objective and where to exfiltrate the area.

2.) The handling of the extra weaponry is awkward. I've been more used to MechWarrior's handling of different weaponry where each weapon or weapon group is bound to a number to use them. Having to cycle through the non-handheld weaponry, while familiar to Armored Core's style of weapon handling, can get tedious, especially when mounting a bunch of them onto the Mech itself.

3.) The stat screen needs something similar to Armored Core or MechWarrior's stat screen where the player can look up a separate screen that shows all current stats in detail.

Thank you for trying the Demo!

and also thanks for the tips! I agree with all of these and is actually working on correcting a few of them, namely the first and third one, which some come in a future update quite soon! The second one I am having some difficult with and need to decide on how to tweak it before I make major modifications. Stay tuned for further updates!